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-rw-r--r--env/.config/cava/shaders/pass_through.vert14
1 files changed, 0 insertions, 14 deletions
diff --git a/env/.config/cava/shaders/pass_through.vert b/env/.config/cava/shaders/pass_through.vert
deleted file mode 100644
index a4f20e5..0000000
--- a/env/.config/cava/shaders/pass_through.vert
+++ /dev/null
@@ -1,14 +0,0 @@
-#version 330
-
-
-// Input vertex data, different for all executions of this shader.
-layout(location = 0) in vec3 vertexPosition_modelspace;
-
-// Output data ; will be interpolated for each fragment.
-out vec2 fragCoord;
-
-void main()
-{
- gl_Position = vec4(vertexPosition_modelspace,1);
- fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
-}