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authoriceyrazor <iceyrazor@mailfence.com>2026-10-23 23:48:32 -0500
committericeyrazor <iceyrazor@mailfence.com>2026-10-23 23:48:32 -0500
commit513ddbd8cee63cd8b09086d343a99123d782c940 (patch)
tree223e8c7d8240d015118b96dccdc221e07a82606e /env/.config/cava/shaders/pass_through.vert
parent95b3608c70e96f72a01a6115219e3e0496d70785 (diff)
Squashed commit of the following:HEADmain
lessons loop change added tld to newsboat changed mimes manpager is using mktemp now added paste bind. so autoindent dont indent clipboard vis. made file browser not close vis on cancel added telemetry disable line to lua updated README.me removed nitrogen and swaybg. wallpaper is now set with setwll removed cava from backup fixed way alias removed cava shaders
Diffstat (limited to 'env/.config/cava/shaders/pass_through.vert')
-rw-r--r--env/.config/cava/shaders/pass_through.vert14
1 files changed, 0 insertions, 14 deletions
diff --git a/env/.config/cava/shaders/pass_through.vert b/env/.config/cava/shaders/pass_through.vert
deleted file mode 100644
index a4f20e5..0000000
--- a/env/.config/cava/shaders/pass_through.vert
+++ /dev/null
@@ -1,14 +0,0 @@
-#version 330
-
-
-// Input vertex data, different for all executions of this shader.
-layout(location = 0) in vec3 vertexPosition_modelspace;
-
-// Output data ; will be interpolated for each fragment.
-out vec2 fragCoord;
-
-void main()
-{
- gl_Position = vec4(vertexPosition_modelspace,1);
- fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
-}