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Diffstat (limited to 'env/.config/cava/shaders/northern_lights.frag')
-rw-r--r--env/.config/cava/shaders/northern_lights.frag34
1 files changed, 0 insertions, 34 deletions
diff --git a/env/.config/cava/shaders/northern_lights.frag b/env/.config/cava/shaders/northern_lights.frag
deleted file mode 100644
index ecd859a..0000000
--- a/env/.config/cava/shaders/northern_lights.frag
+++ /dev/null
@@ -1,34 +0,0 @@
-#version 330
-
-in vec2 fragCoord;
-out vec4 fragColor;
-
-// bar values. defaults to left channels first (low to high), then right (high to low).
-uniform float bars[512];
-
-uniform int bars_count; // number of bars (left + right) (configurable)
-
-uniform vec3 u_resolution; // window resolution, not used here
-
-//colors, configurable in cava config file
-uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here
-uniform vec3 fg_color; // foreground color, not used here
-
-void main()
-{
- // find which bar to use based on where we are on the x axis
- int bar = int(bars_count * fragCoord.x);
-
- float bar_y = 1.0 - abs((fragCoord.y - 0.5)) * 2.0;
- float y = (bars[bar]) * bar_y;
-
- float bar_x = (fragCoord.x - float(bar) / float(bars_count)) * bars_count;
- float bar_r = 1.0 - abs((bar_x - 0.5)) * 2;
-
- bar_r = bar_r * bar_r * 2;
-
- // set color
- fragColor.r = fg_color.x * y * bar_r;
- fragColor.g = fg_color.y * y * bar_r;
- fragColor.b = fg_color.z * y * bar_r;
-}