diff options
| author | iceyrazor <iceyrazor@mailfence.com> | 2026-10-23 23:48:32 -0500 |
|---|---|---|
| committer | iceyrazor <iceyrazor@mailfence.com> | 2026-10-23 23:48:32 -0500 |
| commit | 513ddbd8cee63cd8b09086d343a99123d782c940 (patch) | |
| tree | 223e8c7d8240d015118b96dccdc221e07a82606e /env/.config/cava/shaders/northern_lights.frag | |
| parent | 95b3608c70e96f72a01a6115219e3e0496d70785 (diff) | |
lessons loop change
added tld to newsboat
changed mimes
manpager is using mktemp now
added paste bind. so autoindent dont indent clipboard
vis. made file browser not close vis on cancel
added telemetry disable line to lua
updated README.me
removed nitrogen and swaybg. wallpaper is now set with setwll
removed cava from backup
fixed way alias
removed cava shaders
Diffstat (limited to 'env/.config/cava/shaders/northern_lights.frag')
| -rw-r--r-- | env/.config/cava/shaders/northern_lights.frag | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/env/.config/cava/shaders/northern_lights.frag b/env/.config/cava/shaders/northern_lights.frag deleted file mode 100644 index ecd859a..0000000 --- a/env/.config/cava/shaders/northern_lights.frag +++ /dev/null @@ -1,34 +0,0 @@ -#version 330 - -in vec2 fragCoord; -out vec4 fragColor; - -// bar values. defaults to left channels first (low to high), then right (high to low). -uniform float bars[512]; - -uniform int bars_count; // number of bars (left + right) (configurable) - -uniform vec3 u_resolution; // window resolution, not used here - -//colors, configurable in cava config file -uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here -uniform vec3 fg_color; // foreground color, not used here - -void main() -{ - // find which bar to use based on where we are on the x axis - int bar = int(bars_count * fragCoord.x); - - float bar_y = 1.0 - abs((fragCoord.y - 0.5)) * 2.0; - float y = (bars[bar]) * bar_y; - - float bar_x = (fragCoord.x - float(bar) / float(bars_count)) * bars_count; - float bar_r = 1.0 - abs((bar_x - 0.5)) * 2; - - bar_r = bar_r * bar_r * 2; - - // set color - fragColor.r = fg_color.x * y * bar_r; - fragColor.g = fg_color.y * y * bar_r; - fragColor.b = fg_color.z * y * bar_r; -} |
