1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
#include <stdlib.h>
#include <stdbool.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_video.h>
#define PROJECT_NAME "vectors-walker"
#define obj_n 1
typedef struct OBJECT_INER {
float x;
float y;
} OBJECT_INER;
typedef struct OBJECT {
OBJECT_INER *objs[obj_n];
} OBJECT;
#include <init.h>
void constructor(int w, int h, OBJECT_INER *obj){
obj->x = (float)w/2;
obj->y = (float)h/2;
}
void init_stuffs(int w, int h, OBJECT_INER *objs, STUFFS *stuff){
constructor(w,h,&objs[0]);
}
void update(OBJECT_INER *obj){
obj->x = obj->x + (rand() % 2 - 0.5);
obj->y = obj->y + (rand() % 2 - 0.5);
}
void show(SDL_Renderer* renderer,OBJECT_INER *obj){
SDL_SetRenderDrawColor(renderer,150,50,255,255);
SDL_RenderDrawPoint(renderer,obj->x,obj->y);
}
void draw(SDL_Renderer* renderer,SDL_Window* window, STUFFS *stuff){
//SDL_SetRenderDrawColor(renderer,0,0,0,255);
//SDL_RenderClear(renderer);
update(stuff->obj.objs[0]);
show(renderer,stuff->obj.objs[0]);
SDL_RenderPresent(renderer);
//SDL_UpdateWindowSurface(window);
}
#include <init.c>
|