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authoriceyrazor <iceyrazor@mailfence.com>2026-02-08 04:07:36 -0600
committericeyrazor <iceyrazor@mailfence.com>2026-02-08 04:07:36 -0600
commit82f4a3b8acfd5677762fd8cb00922fd32c102fef (patch)
treeaa9fa91ee341edc4d54e7b960301d1bfa3d7c0c3
a janky init
-rw-r--r--.gitignore3
-rw-r--r--LICENSE21
-rw-r--r--README.md3
-rw-r--r--lib/global_objects.c55
-rwxr-xr-xlib/init.c61
-rwxr-xr-xlib/init.h13
-rwxr-xr-xmake28
-rwxr-xr-xsrc/1-1-walker.c55
-rwxr-xr-xsrc/1-2-vec-math.c56
-rwxr-xr-xsrc/1-3-rand-vec.c65
10 files changed, 360 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..6685dd8
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,3 @@
+bin/**
+**/.clangd
+.clangd
diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..e4e5954
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,21 @@
+MIT License
+
+Copyright (c) 2026 iceyrazor
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..8658cb3
--- /dev/null
+++ b/README.md
@@ -0,0 +1,3 @@
+# The Nature Of Code Vectors
+
+Me following [The Nature Of Code](https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZV4yEcW3uDwOgGXKUUsPOM) vectors 1.1 with SDL2
diff --git a/lib/global_objects.c b/lib/global_objects.c
new file mode 100644
index 0000000..e6f8de5
--- /dev/null
+++ b/lib/global_objects.c
@@ -0,0 +1,55 @@
+#ifndef global_objects
+#define global_objects
+
+#include <math.h>
+
+#define flaot float
+
+typedef struct {
+ float x;
+ float y;
+} Point;
+
+void point_add(Point *A, Point *B){
+ A->x = A->x + B->x;
+ A->y = A->y + B->y;
+}
+
+void point_sub(Point *A, Point *B){
+ A->x = A->x - B->x;
+ A->y = A->y - B->y;
+}
+
+void point_mul(Point *A, Point *B){
+ A->x = A->x * B->x;
+ A->y = A->y * B->y;
+}
+
+/*
+fn set_mag(x: &f64,y: &f64, mag: &f64) -> Vec<f64>{
+ let getmag: f64 = magnitude(*x, *y);
+ let rx = (*x / getmag) * mag;
+ let ry = (*y / getmag) * mag;
+
+ return vec![rx,ry]
+}
+
+fn magnitude(x: f64,y: f64) -> f64 {
+ ((x).powi(2) + (y).powi(2)).sqrt()
+}
+*/
+
+float magnitude(flaot x, flaot y) {
+ return sqrt((pow(x,2) + pow(y,2)));
+}
+
+void point_set_mag(Point *point, float mag){
+ flaot getmag = magnitude(point->x, point->y);
+ flaot rx = (point->x / getmag) * mag;
+ flaot ry = (point->y / getmag) * mag;
+
+ point->x = rx;
+ point->y = ry;
+}
+
+#endif
diff --git a/lib/init.c b/lib/init.c
new file mode 100755
index 0000000..6c4f314
--- /dev/null
+++ b/lib/init.c
@@ -0,0 +1,61 @@
+#include <stdio.h>
+#include <stdbool.h>
+#include "init.h"
+
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_video.h>
+
+int main(int argc, char *argv[])
+{
+ if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
+ SDL_Log("SDL fails to initialize! %s\n", SDL_GetError());
+
+ int startw=400;
+ int starth=400;
+
+ SDL_Window *window = SDL_CreateWindow(PROJECT_NAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, startw, starth, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL);
+ if (!window) {
+ printf("Failed to create window: %s\n", SDL_GetError());
+ }
+ SDL_Renderer *renderer = SDL_CreateRenderer(window,-1,SDL_RENDERER_SOFTWARE);
+ if (!renderer) {
+ printf("Failed to create renderer: %s\n", SDL_GetError());
+ }
+
+
+ OBJECT obj = init_stuffs(startw,starth);
+
+ STUFFS stuff = {
+ startw,
+ starth,
+ false,
+ &obj,
+ };
+
+ bool quit = false;
+ SDL_Event e;
+ while (!quit) {
+ while (SDL_PollEvent(&e)) {
+ if (e.type == SDL_QUIT) {
+ quit = true;
+ }
+ else if(e.type == SDL_MOUSEBUTTONDOWN){
+ if(e.button.button==SDL_BUTTON_LEFT){
+ stuff.mousedown=true;
+ } else if(e.button.button==SDL_BUTTON_RIGHT){
+ }
+ } else if(e.type==SDL_MOUSEBUTTONUP){
+ stuff.mousedown=false;
+ }
+ }
+ draw(renderer,window,&stuff);
+ SDL_Delay(30);
+ }
+
+ SDL_DestroyRenderer(renderer);
+ SDL_DestroyWindow(window);
+ SDL_QuitSubSystem(SDL_INIT_VIDEO);
+ SDL_Quit();
+
+ return 0;
+}
diff --git a/lib/init.h b/lib/init.h
new file mode 100755
index 0000000..e957476
--- /dev/null
+++ b/lib/init.h
@@ -0,0 +1,13 @@
+#ifndef inithell
+#define inithell
+
+#include <stdio.h>
+#include <stdbool.h>
+
+typedef struct{
+ int width;
+ int height;
+ bool mousedown;
+ OBJECT *obj;
+} STUFFS;
+#endif
diff --git a/make b/make
new file mode 100755
index 0000000..72f08f9
--- /dev/null
+++ b/make
@@ -0,0 +1,28 @@
+#!/bin/sh
+
+DEBUG=""
+LIB="-Ilib/"
+
+while getopts "d" opt; do
+ case "$opt" in
+ d) DEBUG="-Wall -fsanitize=address -g"
+ ;;
+ esac
+done
+
+shift $((OPTIND-1))
+[ "${1:-}" = "--" ] && shift
+
+echo making shit
+if [[ "$1" ]]; then
+ file="src/$1"
+ clang -o bin/$(basename $file | sed 's/.c$//') $file $LIB `sdl2-config --cflags --libs` -lm $DEBUG
+else
+ for file in src/*; do
+ if [ -f "$file" ]; then
+ if [[ "$file" != ".clangd" ]]; then
+ clang -o bin/$(basename $file | sed 's/.c$//') $file $LIB `sdl2-config --cflags --libs` -lm $DEBUG
+ fi
+ fi
+ done
+fi
diff --git a/src/1-1-walker.c b/src/1-1-walker.c
new file mode 100755
index 0000000..5a905f0
--- /dev/null
+++ b/src/1-1-walker.c
@@ -0,0 +1,55 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdbool.h>
+#include <time.h>
+
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_video.h>
+
+#define PROJECT_NAME "vecotrs-main"
+
+typedef struct {
+ float x;
+ float y;
+} OBJECT;
+
+#include <init.h>
+
+void constructor(int w, int h, OBJECT *obj){
+ obj->x = (float)w/2;
+ obj->y = (float)h/2;
+}
+
+OBJECT init_stuffs(int w, int h){
+ OBJECT obj;
+ constructor(w,h,&obj);
+
+ return obj;
+}
+
+void update(OBJECT *obj){
+ obj->x = obj->x + (rand() % 2 - 0.5);
+ obj->y = obj->y + (rand() % 2 - 0.5);
+}
+
+void show(SDL_Renderer* renderer,OBJECT *obj){
+ SDL_SetRenderDrawColor(renderer,150,50,255,255);
+ SDL_RenderDrawPoint(renderer,obj->x,obj->y);
+}
+
+void draw(SDL_Renderer* renderer,SDL_Window* window, STUFFS *stuff){
+ //SDL_SetRenderDrawColor(renderer,0,0,0,255);
+ //SDL_RenderClear(renderer);
+
+ update(stuff->obj);
+ show(renderer,stuff->obj);
+
+ SDL_RenderPresent(renderer);
+ //SDL_UpdateWindowSurface(window);
+}
+
+void mousePressed(STUFFS *stuff){
+
+}
+
+#include <init.c>
diff --git a/src/1-2-vec-math.c b/src/1-2-vec-math.c
new file mode 100755
index 0000000..d6f38b1
--- /dev/null
+++ b/src/1-2-vec-math.c
@@ -0,0 +1,56 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdbool.h>
+#include <time.h>
+#include "global_objects.c"
+
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_video.h>
+
+#define PROJECT_NAME "vecotrs-main"
+
+typedef struct {
+ Point pos;
+ Point vel;
+} OBJECT;
+
+#include <init.h>
+
+void constructor(int w, int h, OBJECT *obj){
+ obj->pos.x = (float)w/2;
+ obj->pos.y = (float)h/2;
+ obj->vel.x = 1;
+ obj->vel.y = -1;
+}
+
+OBJECT init_stuffs(int w, int h){
+ OBJECT obj;
+ constructor(w,h,&obj);
+
+ return obj;
+}
+
+void update(OBJECT *obj){
+ point_add(&obj->pos, &obj->vel);
+}
+
+void show(SDL_Renderer* renderer,OBJECT *obj){
+ SDL_SetRenderDrawColor(renderer,150,50,255,255);
+ SDL_RenderFillRect(renderer,&(SDL_Rect){.x = obj->pos.x - 5, .y=obj->pos.y - 5, .w = 10, .h = 10});
+}
+
+void draw(SDL_Renderer* renderer,SDL_Window* window, STUFFS *stuff){
+ SDL_SetRenderDrawColor(renderer,0,0,0,255);
+ SDL_RenderClear(renderer);
+
+ update(stuff->obj);
+ show(renderer,stuff->obj);
+
+ SDL_RenderPresent(renderer);
+}
+
+void mousePressed(STUFFS *stuff){
+
+}
+
+#include <init.c>
diff --git a/src/1-3-rand-vec.c b/src/1-3-rand-vec.c
new file mode 100755
index 0000000..9c5f44f
--- /dev/null
+++ b/src/1-3-rand-vec.c
@@ -0,0 +1,65 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdbool.h>
+#include <time.h>
+#include "global_objects.c"
+
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_video.h>
+
+#define PROJECT_NAME "vecotrs-main"
+
+typedef struct {
+ Point pos;
+} OBJECT;
+
+#include <init.h>
+
+float RandomFloat(float min, float max){
+ return ((max - min) * ((float)rand() / RAND_MAX)) + min;
+}
+
+void constructor(int w, int h, OBJECT *obj){
+ obj->pos.x = (float)w/2;
+ obj->pos.y = (float)h/2;
+}
+
+OBJECT init_stuffs(int w, int h){
+ OBJECT obj;
+ constructor(w,h,&obj);
+
+ return obj;
+}
+
+void update(STUFFS *stuff){
+ Point rand_point = {RandomFloat(-1, 1),RandomFloat(-1, 1)};
+ point_set_mag(&rand_point, 1);
+
+ float random_mul = RandomFloat(50, 100);
+ point_mul(&rand_point,&(Point){.x = random_mul, .y = random_mul});
+
+ stuff->obj->pos.x = rand_point.x + (float)stuff->width / 2;;
+ stuff->obj->pos.y = rand_point.y + (float)stuff->height / 2;
+}
+
+void show(SDL_Renderer* renderer,STUFFS *stuff){
+ SDL_SetRenderDrawColor(renderer,150,50,255,255);
+ //SDL_RenderFillRect(renderer,&(SDL_Rect){.x = obj->pos.x - 5, .y=obj->pos.y - 5, .w = 10, .h = 10});
+ SDL_RenderDrawLine(renderer,stuff->width/2,stuff->height/2,stuff->obj->pos.x,stuff->obj->pos.y);
+}
+
+void draw(SDL_Renderer* renderer,SDL_Window* window, STUFFS *stuff){
+ //SDL_SetRenderDrawColor(renderer,0,0,0,255);
+ //SDL_RenderClear(renderer);
+
+ update(stuff);
+ show(renderer,stuff);
+
+ SDL_RenderPresent(renderer);
+}
+
+void mousePressed(STUFFS *stuff){
+
+}
+
+#include <init.c>