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#ifndef socket_server_h
#define socket_server_h
#include <unistd.h>
#include <pthread.h>
#include <netinet/in.h>
#include <stdio.h>
#include <sys/socket.h>
#include <poll.h>
#include <stdbool.h>
#include <string.h>
#include <pthread.h>
#include <stdatomic.h>
struct AcceptedSocket{
int socketFD;
struct sockaddr_in address;
int error;
bool succ;
pthread_t thread_id;
atomic_bool shutdown;
struct AcceptedSocket *next;
};
struct Server{
int domain;
int service;
int protocol;
u_long interface;
int port;
int backlog;
atomic_bool running;
pthread_t server_thread_id;
pthread_t cleanup_thread_id;
struct sockaddr_in address;
int socket;
pthread_rwlock_t list_lock;
struct AcceptedSocket *accepted_socket;
void (*on_message)(struct Server *server, struct AcceptedSocket* cur_socket, char message[], ssize_t amountRecv);
void (*on_disconnect)(struct Server *server, struct AcceptedSocket* cur_socket);
};
struct Server server_constructor(int domain, int service, int protocol, u_long interface, int port, int backlog);
int server_close_socket(struct Server *server);
int init_socket_server(struct Server *server);
void soc_send(struct Server* server, struct AcceptedSocket* cur_socket, char* message);
void soc_broadcast(struct Server *server, struct AcceptedSocket* cur_socket, char* message);
#endif
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