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#include <netinet/in.h>
#include <poll.h>
#include <pthread.h>
#include <socket_server.h>
#include <stdatomic.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <unistd.h>

struct Server server_constructor(int domain, int service, int protocol, ulong interface, int port, int backlog)
{
    struct Server server;

    server.domain = domain;
    server.service = service;
    server.protocol = protocol;
    server.interface = interface;
    server.port = port;
    server.backlog = backlog;

    server.address.sin_family = domain;
    server.address.sin_port = htons(port);
    server.address.sin_addr.s_addr = htonl(interface);

    server.socket = socket(domain, service, protocol);

    if (server.socket == 0) {
        perror("failed to connect to socket...\n");
        exit(1);
    }

    if (bind(server.socket, (struct sockaddr*)&server.address, sizeof(server.address)) < 0) {
        perror("failed to bind socket...\n");
        exit(1);
    }

    if (listen(server.socket, server.backlog) < 0) {
        perror("failed to start listening...\n");
        exit(1);
    }

    server.accepted_socket = NULL;

    server.on_message = NULL;
    server.on_disconnect = NULL;

    server.running = true;

    return server;
};

struct recv_data_arg {
    struct Server* server;
    struct AcceptedSocket* curr_socket;
};

void* recv_data(void* threadarg)
{
    struct recv_data_arg* recv_d_arg;
    recv_d_arg = (struct recv_data_arg*)threadarg;

    while (recv_d_arg->server->running) {
        char buffer[30000] = { 0 };
        ssize_t amountRecv = recv(recv_d_arg->curr_socket->socketFD, buffer, 30000, 0);

        if (recv_d_arg->server->running && recv_d_arg->curr_socket->shutdown == false) {
            if (amountRecv == 0)
                break;

            if (recv_d_arg->server->on_message)
                recv_d_arg->server->on_message(recv_d_arg->server, recv_d_arg->curr_socket, buffer, amountRecv);
        }
    }

    pthread_rwlock_wrlock(&recv_d_arg->server->list_lock);
    close(recv_d_arg->curr_socket->socketFD);
    recv_d_arg->curr_socket->shutdown = true;
    pthread_rwlock_unlock(&recv_d_arg->server->list_lock);

    if (recv_d_arg->server->on_disconnect)
        recv_d_arg->server->on_disconnect(recv_d_arg->server, recv_d_arg->curr_socket);

    free(recv_d_arg);
    pthread_exit(NULL);
}

void cleanup_conns(struct Server* server)
{
    pthread_rwlock_wrlock(&server->list_lock);
    if (server->accepted_socket) {
        struct AcceptedSocket* sel_socket = server->accepted_socket;
        struct AcceptedSocket* prev_socket = server->accepted_socket;
        struct AcceptedSocket* prev2_socket = server->accepted_socket;

        while (sel_socket != NULL) {
            sel_socket = sel_socket->next;
            if (prev_socket->shutdown == true) {
                if (prev_socket == server->accepted_socket) {
                    pthread_join(server->accepted_socket->thread_id, NULL);
                    free(server->accepted_socket);
                    server->accepted_socket = sel_socket;
                } else {
                    pthread_join(prev2_socket->next->thread_id, NULL);
                    free(prev2_socket->next);
                    prev2_socket->next = sel_socket;
                }
            } else {
                prev2_socket = prev_socket;
            }
            prev_socket = sel_socket;
        }
    }
    pthread_rwlock_unlock(&server->list_lock);
}

void* cleanup_loop(void* threadarg)
{
    struct Server* server;
    server = (struct Server*)threadarg;
    while (server->running) {
        cleanup_conns(server);
        for (int i = 0; i < 60 && server->running; i++) {
            sleep(1);
        }
    }

    pthread_exit(NULL);
}

struct AcceptedSocket* acceptIncoming(struct Server* server)
{
    int serverSocketFd = server->socket;

    struct sockaddr_in clientAddress;
    socklen_t ClientAddressSize = sizeof(struct sockaddr);
    int clientSocketFD = accept(serverSocketFd, (struct sockaddr*)&clientAddress, &ClientAddressSize);

    if (server->running && clientSocketFD > 0) {
        struct AcceptedSocket* acceptedSocket = malloc(sizeof(struct AcceptedSocket));
        if (!acceptedSocket)
            return NULL;
        acceptedSocket->address = clientAddress;
        acceptedSocket->socketFD = clientSocketFD;
        acceptedSocket->next = NULL;
        acceptedSocket->shutdown = false;

        if (server->running) {
            pthread_rwlock_wrlock(&server->list_lock);
            struct AcceptedSocket* sel_socket = server->accepted_socket;

            if (sel_socket == NULL) {
                server->accepted_socket = acceptedSocket;
            } else {
                while (1) {
                    if (sel_socket->next == NULL) {
                        sel_socket->next = acceptedSocket;
                        break;
                    } else {
                        sel_socket = sel_socket->next;
                    }
                }
            }
            pthread_rwlock_unlock(&server->list_lock);
        }
        return acceptedSocket;
    } else {
        return NULL;
    }
}

void* await_client(void* threadarg)
{
    struct Server* server;
    server = (struct Server*)threadarg;
    while (server->running) {
        struct AcceptedSocket* new_socket = acceptIncoming(server);
        if (server->running && new_socket) {
            struct recv_data_arg* recv_d_arg = malloc(sizeof(*recv_d_arg));
            recv_d_arg->server = server;
            recv_d_arg->curr_socket = new_socket;

            int thread_err = pthread_create(&new_socket->thread_id, NULL, recv_data, recv_d_arg);
            if (thread_err != 0) {
                fprintf(stderr, "ERROR CREATING THREAD FOR CLIENT: %d\n", thread_err);
                perror("await client error");
                exit(-1);
            }
        }
    }

    pthread_exit(NULL);
}

int server_close_socket(struct Server* server)
{
    server->running = false;
    pthread_join(server->cleanup_thread_id, NULL);

    int shuterr = shutdown(server->socket, SHUT_RDWR);
    pthread_join(server->server_thread_id, NULL);
    int closeerr = close(server->socket);

    cleanup_conns(server);
    pthread_rwlock_destroy(&server->list_lock);
    return shuterr + closeerr;
}

int init_socket_server(struct Server* server)
{
    pthread_rwlock_init(&server->list_lock, NULL);

    int thread_err2 = pthread_create(&server->cleanup_thread_id, NULL, cleanup_loop, (void*)server);
    if (thread_err2 != 0) {
        fprintf(stderr, "ERROR WITH CLEANUP LOOP: %d\n", thread_err2);
        perror("cleanup loop err");
        exit(-1);
    }

    int thread_err = pthread_create(&server->server_thread_id, NULL, await_client, (void*)server);
    if (thread_err != 0) {
        fprintf(stderr, "ERROR WITH AWAIT CLIENT: %d\n", thread_err);
        perror("await client error");
        exit(-1);
    }

    return 0;
}

void soc_send(struct Server* server, struct AcceptedSocket* cur_socket, char* message)
{
    pthread_rwlock_rdlock(&server->list_lock);
    if(cur_socket->shutdown==false)
        send(cur_socket->socketFD, message, 30000, MSG_NOSIGNAL);
    pthread_rwlock_unlock(&server->list_lock);
}

void soc_broadcast(struct Server* server, struct AcceptedSocket* cur_socket, char* message)
{
    pthread_rwlock_rdlock(&server->list_lock);
    struct AcceptedSocket* sel_socket = server->accepted_socket;
    while (sel_socket != NULL) {
        if (sel_socket->shutdown == false && sel_socket->socketFD != cur_socket->socketFD) {
            soc_send(server, sel_socket, message);
        }
        sel_socket = sel_socket->next;
    }
    pthread_rwlock_unlock(&server->list_lock);
}