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#include <socket_server.h>
#include <pthread.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>

// dont use stdio in these
volatile sig_atomic_t running = 1;
void sig_int_handler(int num)
{
    running = 0;
}

void on_message(struct Server* server, struct AcceptedSocket* cur_socket, char message[], ssize_t amountRecv)
{
    if (amountRecv > 0) {
        printf("%s\n", message);
        soc_broadcast(server,cur_socket,message);
    }
}

int main(int argc, char* argv[])
{
    if (argc < 2) {
        fprintf(stderr, "arg1 must be set for port\n");
        exit(-1);
    }
    int port = atoi(argv[1]);
    if (port == 0) {
        fprintf(stderr, "port must not be 0\n");
        exit(-1);
    }

    struct Server server = server_constructor(AF_INET, SOCK_STREAM, 0, INADDR_ANY, port, 10);
    server.on_message = on_message;
    init_socket_server(&server);

    struct sigaction act = { 0 };
    act.sa_handler = &sig_int_handler;
    sigaction(SIGINT, &act, NULL);

    while (running) {
        pause();
    }

    int shut_err = server_close_socket(&server);
    printf("shutdown with %d\n", shut_err);

    return 0;
}