diff options
Diffstat (limited to 'env/.config/cava/shaders/northern_lights.frag')
| -rw-r--r-- | env/.config/cava/shaders/northern_lights.frag | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/env/.config/cava/shaders/northern_lights.frag b/env/.config/cava/shaders/northern_lights.frag deleted file mode 100644 index ecd859a..0000000 --- a/env/.config/cava/shaders/northern_lights.frag +++ /dev/null @@ -1,34 +0,0 @@ -#version 330 - -in vec2 fragCoord; -out vec4 fragColor; - -// bar values. defaults to left channels first (low to high), then right (high to low). -uniform float bars[512]; - -uniform int bars_count; // number of bars (left + right) (configurable) - -uniform vec3 u_resolution; // window resolution, not used here - -//colors, configurable in cava config file -uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here -uniform vec3 fg_color; // foreground color, not used here - -void main() -{ - // find which bar to use based on where we are on the x axis - int bar = int(bars_count * fragCoord.x); - - float bar_y = 1.0 - abs((fragCoord.y - 0.5)) * 2.0; - float y = (bars[bar]) * bar_y; - - float bar_x = (fragCoord.x - float(bar) / float(bars_count)) * bars_count; - float bar_r = 1.0 - abs((bar_x - 0.5)) * 2; - - bar_r = bar_r * bar_r * 2; - - // set color - fragColor.r = fg_color.x * y * bar_r; - fragColor.g = fg_color.y * y * bar_r; - fragColor.b = fg_color.z * y * bar_r; -} |
