diff options
| author | iceyrazor <iceyrazor@mailfence.com> | 2026-10-23 23:48:32 -0500 |
|---|---|---|
| committer | iceyrazor <iceyrazor@mailfence.com> | 2026-10-23 23:48:32 -0500 |
| commit | 513ddbd8cee63cd8b09086d343a99123d782c940 (patch) | |
| tree | 223e8c7d8240d015118b96dccdc221e07a82606e /env/.config/cava/shaders/winamp_line_style_spectrum.frag | |
| parent | 95b3608c70e96f72a01a6115219e3e0496d70785 (diff) | |
lessons loop change
added tld to newsboat
changed mimes
manpager is using mktemp now
added paste bind. so autoindent dont indent clipboard
vis. made file browser not close vis on cancel
added telemetry disable line to lua
updated README.me
removed nitrogen and swaybg. wallpaper is now set with setwll
removed cava from backup
fixed way alias
removed cava shaders
Diffstat (limited to 'env/.config/cava/shaders/winamp_line_style_spectrum.frag')
| -rw-r--r-- | env/.config/cava/shaders/winamp_line_style_spectrum.frag | 112 |
1 files changed, 0 insertions, 112 deletions
diff --git a/env/.config/cava/shaders/winamp_line_style_spectrum.frag b/env/.config/cava/shaders/winamp_line_style_spectrum.frag deleted file mode 100644 index 375ff27..0000000 --- a/env/.config/cava/shaders/winamp_line_style_spectrum.frag +++ /dev/null @@ -1,112 +0,0 @@ -#version 330 - -// Emulate the "line style" spectrum analyzer from Winamp 2. -// Try this config for a demonstration: - -/* -[general] -bar_width = 2 -bar_spacing = 0 -higher_cutoff_freq = 22000 - -[output] -method = sdl_glsl -channels = mono -fragment_shader = winamp_line_style_spectrum.frag - -[color] -background = '#000000' -gradient = 1 -gradient_color_1 = '#319C08' -gradient_color_2 = '#29CE10' -gradient_color_3 = '#BDDE29' -gradient_color_4 = '#DEA518' -gradient_color_5 = '#D66600' -gradient_color_6 = '#CE2910' - -[smoothing] -noise_reduction = 10 -*/ - -in vec2 fragCoord; -out vec4 fragColor; - -// bar values. defaults to left channels first (low to high), then right (high to low). -uniform float bars[512]; - -uniform int bars_count; // number of bars (left + right) (configurable) -uniform int bar_width; // bar width (configurable), not used here -uniform int bar_spacing; // space bewteen bars (configurable) - -uniform vec3 u_resolution; // window resolution - -//colors, configurable in cava config file (r,g,b) (0.0 - 1.0) -uniform vec3 bg_color; // background color -uniform vec3 fg_color; // foreground color - -uniform int gradient_count; -uniform vec3 gradient_colors[8]; // gradient colors - -vec3 normalize_C(float y,vec3 col_1, vec3 col_2, float y_min, float y_max) -{ - //create color based on fraction of this color and next color - float yr = (y - y_min) / (y_max - y_min); - return col_1 * (1.0 - yr) + col_2 * yr; -} - -void main() -{ - // find which bar to use based on where we are on the x axis - float x = u_resolution.x * fragCoord.x; - int bar = int(bars_count * fragCoord.x); - - //calculate a bar size - float bar_size = u_resolution.x / bars_count; - - //the y coordinate is stretched by 4X to resemble Winamp - float y = min(bars[bar] * 4.0, 1.0); - - // make sure there is a thin line at bottom - if (y * u_resolution.y < 1.0) - { - y = 1.0 / u_resolution.y; - } - - vec4 bar_color; - - if (gradient_count == 0) - { - bar_color = vec4(fg_color,1.0); - } - else - { - //find color in the configured gradient for the top of the bar - int color = int((gradient_count - 1) * y); - - //find where on y this and next color is supposed to be - float y_min = float(color) / (gradient_count - 1.0); - float y_max = float(color + 1) / (gradient_count - 1.0); - - //make a solid color for the entire bar - bar_color = vec4(normalize_C(y, gradient_colors[color], gradient_colors[color + 1], y_min, y_max), 1.0); - } - - - //draw the bar up to current height - if (y > fragCoord.y) - { - //make some space between bars based on settings - if (x > (bar + 1) * (bar_size) - bar_spacing) - { - fragColor = vec4(bg_color,1.0); - } - else - { - fragColor = bar_color; - } - } - else - { - fragColor = vec4(bg_color,1.0); - } -}
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