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-rwxr-xr-xmain.c40
1 files changed, 13 insertions, 27 deletions
diff --git a/main.c b/main.c
index be6891d..919a1b1 100755
--- a/main.c
+++ b/main.c
@@ -9,21 +9,6 @@
int startw=1900;
int starth=1100;
-void putPixelRGB(SDL_Renderer* renderer, int x, int y, unsigned char r,unsigned char g,unsigned char b){
-SDL_SetRenderDrawColor(renderer,(Uint8)r,(Uint8)g,(Uint8)b,255);
-SDL_RenderDrawPoint(renderer,x,y);
-}
-
-void putRectRGB(SDL_Renderer* renderer, int x, int y, int size, unsigned char r,unsigned char g,unsigned char b){
-
-SDL_Rect tmp_rect;
-tmp_rect.w = tmp_rect.h = size;
-tmp_rect.x=x;
-tmp_rect.y=y;
-SDL_SetRenderDrawColor(renderer,(Uint8)r,(Uint8)g,(Uint8)b,255);
-SDL_RenderFillRect(renderer,&tmp_rect);
-}
-
void iterate_game(int **grid, int** nextgrid, int cols, int rows){
for (int i=0; i<cols; i++){
for(int j=0;j<rows; j++){
@@ -56,20 +41,18 @@ void iterate_game(int **grid, int** nextgrid, int cols, int rows){
}
}
-void draw(SDL_Renderer* renderer,SDL_Window* window,int cols, int rows, float mX, float mY, int boxsize, int **grid, int **nextgrid, int width, int height){
- for (int i=0; i<width; i++){
- for(int j=0;j<height; j++){
- putPixelRGB(renderer,i,j,0,0,0);
- }
- }
-
-
+void draw(SDL_Renderer* renderer,SDL_Window* window,int cols, int rows, float mX, float mY, int boxsize, int **grid, int **nextgrid, int width, int height, SDL_Rect *box_rect){
+ SDL_SetRenderDrawColor(renderer,0,0,0,255);
+ SDL_RenderClear(renderer);
+ SDL_SetRenderDrawColor(renderer,150,50,255,255);
for (int i=0; i<cols; i++){
for(int j=0;j<rows; j++){
if(grid[i][j]==1){
- putRectRGB(renderer,i*boxsize,j*boxsize,boxsize-1,150,50,255);
+ box_rect->x=i*boxsize;
+ box_rect->y=j*boxsize;
+ SDL_RenderFillRect(renderer,box_rect);
}
}
}
@@ -105,7 +88,7 @@ int main(int argc, char *argv[])
SDL_GetWindowSize(window, &w, &h);
printf("Window dimensions: %dx%d\n", w, h);
- int boxsize=15;
+ int boxsize=8;
int cols=w/boxsize;
int rows=h/boxsize;
SDL_Log("cols %d rows %d\n\n\n\n",cols,rows);
@@ -127,8 +110,11 @@ int main(int argc, char *argv[])
}
}
+ SDL_Rect box_rect;
+ box_rect.w = box_rect.h = boxsize-1;
+
- draw(renderer,window,cols,rows,0,0,boxsize,grid,nextgrid,w,h);
+ draw(renderer,window,cols,rows,0,0,boxsize,grid,nextgrid,w,h,&box_rect);
bool quit = false;
SDL_Event e;
@@ -171,7 +157,7 @@ int main(int argc, char *argv[])
}
float mouseoutX=gmouseX;
float mouseoutY=gmouseY;
- draw(renderer,window,cols,rows,mouseoutX,mouseoutY,boxsize,grid,nextgrid,w,h);
+ draw(renderer,window,cols,rows,mouseoutX,mouseoutY,boxsize,grid,nextgrid,w,h,&box_rect);
//SDL_Delay(10);
}