From 513ddbd8cee63cd8b09086d343a99123d782c940 Mon Sep 17 00:00:00 2001 From: iceyrazor Date: Fri, 23 Oct 2026 23:48:32 -0500 Subject: Squashed commit of the following: lessons loop change added tld to newsboat changed mimes manpager is using mktemp now added paste bind. so autoindent dont indent clipboard vis. made file browser not close vis on cancel added telemetry disable line to lua updated README.me removed nitrogen and swaybg. wallpaper is now set with setwll removed cava from backup fixed way alias removed cava shaders --- env/.config/cava/shaders/bar_spectrum.frag | 79 ------------------------------ 1 file changed, 79 deletions(-) delete mode 100644 env/.config/cava/shaders/bar_spectrum.frag (limited to 'env/.config/cava/shaders/bar_spectrum.frag') diff --git a/env/.config/cava/shaders/bar_spectrum.frag b/env/.config/cava/shaders/bar_spectrum.frag deleted file mode 100644 index b078913..0000000 --- a/env/.config/cava/shaders/bar_spectrum.frag +++ /dev/null @@ -1,79 +0,0 @@ -#version 330 - -in vec2 fragCoord; -out vec4 fragColor; - -// bar values. defaults to left channels first (low to high), then right (high to low). -uniform float bars[512]; - -uniform int bars_count; // number of bars (left + right) (configurable) -uniform int bar_width; // bar width (configurable), not used here -uniform int bar_spacing; // space bewteen bars (configurable) - -uniform vec3 u_resolution; // window resolution - -//colors, configurable in cava config file (r,g,b) (0.0 - 1.0) -uniform vec3 bg_color; // background color -uniform vec3 fg_color; // foreground color - -uniform int gradient_count; -uniform vec3 gradient_colors[8]; // gradient colors - -vec3 normalize_C(float y,vec3 col_1, vec3 col_2, float y_min, float y_max) -{ - //create color based on fraction of this color and next color - float yr = (y - y_min) / (y_max - y_min); - return col_1 * (1.0 - yr) + col_2 * yr; -} - -void main() -{ - // find which bar to use based on where we are on the x axis - float x = u_resolution.x * fragCoord.x; - int bar = int(bars_count * fragCoord.x); - - //calculate a bar size - float bar_size = u_resolution.x / bars_count; - - //the y coordinate and bar values are the same - float y = bars[bar]; - - // make sure there is a thin line at bottom - if (y * u_resolution.y < 1.0) - { - y = 1.0 / u_resolution.y; - } - - //draw the bar up to current height - if (y > fragCoord.y) - { - //make some space between bars basen on settings - if (x > (bar + 1) * (bar_size) - bar_spacing) - { - fragColor = vec4(bg_color,1.0); - } - else - { - if (gradient_count == 0) - { - fragColor = vec4(fg_color,1.0); - } - else - { - //find which color in the configured gradient we are at - int color = int((gradient_count - 1) * fragCoord.y); - - //find where on y this and next color is supposed to be - float y_min = color / (gradient_count - 1.0); - float y_max = (color + 1.0) / (gradient_count - 1.0); - - //make color - fragColor = vec4(normalize_C(fragCoord.y, gradient_colors[color], gradient_colors[color + 1], y_min, y_max), 1.0); - } - } - } - else - { - fragColor = vec4(bg_color,1.0); - } -} \ No newline at end of file -- cgit v1.3